A cool multi-platform CDT use case
I previously blogged about the VitualBox SDK and the capability it
provides to build some really interesting emulation environments, 3D
graphics being the one I’m most interested in at the moment. And this
is something I’m seeing in the embedded industry a lot lately. Hardware
is expensive. These boxes we have on our desks are very powerful and
relatively pretty cheap. Being able to emulate hardware during the
software development phase of a project gives the developer the ability
to get his code up and running much earlier.
So looking at how
I’d build an emulator for a Linux set-top box that had 3d graphic
capabilities, it quickly became apparent again how the multi-platform
capabilities of the CDT gives me an top class C/C++ IDE to do work on
all of the components.